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Knowledge Discovery with Infrathon

Claude’s Quant-VideoGen codec improves compression and video quality over the human codec.

Codec comparison

We compare the codec developed by Claude Opus 5.5 during a 24-hour run with the human Quant-VideoGen codec. The evaluation uses HY-WorldPlay on WorldScore and LongCat-Video on MovieGen, with 200 samples per dataset.

Evaluation setup

Both codecs and the uncompressed BF16 reference use the same inputs and generation settings.

PSNR, SSIM, and LPIPS compare the first segment generated with compressed KV against the BF16 reference.

Human versus Claude

Entries report Human → Claude. Higher compression, PSNR, and SSIM are better; lower LPIPS is better.

Video modelDatasetCompression ↑PSNR (dB) ↑SSIM ↑LPIPS ↓
HY-WorldPlayWorldScore6.75× → 20.89×31.15 → 36.330.923 → 0.9750.059 → 0.023
LongCat-VideoMovieGen6.88× → 18.83×23.67 → 26.950.836 → 0.8840.126 → 0.085

Mean compression across the two evaluations increases from 6.82× to 19.86×. Both datasets also show improvements in PSNR, SSIM, and LPIPS.

What the agent discovers

The human codec quantizes the residuals left after clustering the cache one value at a time. Claude instead transforms those residuals using principal component analysis and applies entropy coding after quantization.

Claude’s codec improves compression and video quality. Mean PSNR increases by approximately 5.2 dB on WorldScore and 3.3 dB on MovieGen.

An example of optimization with Infrathon

The upper examples compare BF16, the human codec, and Claude’s codec. The lower trajectory combines compression and video quality; red annotations report compression ratios.
The upper examples compare BF16, the human codec, and Claude’s codec. The lower trajectory combines compression and video quality; red annotations report compression ratios.

Improvements across submissions

Iterative optimization of the KV codec

Claude Opus 5.5’s 6th, 7th, 16th, and 22nd submissions are compared with BF16 and the human codec on two LongCat-Video samples. Parentheses show compression ratios.
Claude Opus 5.5’s 6th, 7th, 16th, and 22nd submissions are compared with BF16 and the human codec on two LongCat-Video samples. Parentheses show compression ratios.

From submission 16 to 22, compression rises from approximately 16.6× to 18.8× on both displayed samples while mushroom textures and facial details become clearer.

Building new discovery tasks

Infrathon-build helps researchers turn their own infrastructure problems into tasks. Infrathon then supplies an execution and feedback loop for comparing agent solutions with existing implementations and iterating from test feedback.

Task definition and execution ↗

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